Note: This is a pre-release of BagaWork. Many things will likely change before the first stable release.

21 Sticks

This example shows how to create an app where the user plays the game 21 sticks against the computer.

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class MyApp extends App{
	
	numberOfSticksLeft = 21
	
	take3Sticks(){
		a.numberOfSticksLeft -= 3
	}
	
	take2Sticks(){
		a.numberOfSticksLeft -= 2
	}
	
	take1Stick(){
		a.numberOfSticksLeft -= 1
	}
	
	createStartPage(){
		return AskUserToMakeAMove
	}
	
}
class AskUserToMakeAMove extends Page{
	
	createGui(){
		
		return Rows.children(
			Space,
			Text.text(`There are ${a.numberOfSticksLeft} sticks left.`),
			Space,
			Text.text(`How many sticks do you want to take?`),
			Columns.children(
				Space,
				Button.text(`1 sticks`).onClick(a.take1Stick),
				Space,
				Button.keepIf(2 <= a.numberOfSticksLeft).text(`2 sticks`).onClick(a.take2Sticks),
				Space.keepIf(2 <= a.numberOfSticksLeft),
				Button.keepIf(3 <= a.numberOfSticksLeft).text(`3 sticks`).onClick(a.take3Sticks),
				Space.keepIf(3 <= a.numberOfSticksLeft),
			),
			Space,
		)
		
	}
	
	createAfterDirections(){
		
		return [
			Direction.page(ComputerWon).when(a.numberOfSticksLeft == 0).text(`The computer won`),
			Direction.page(ShowGameAfterUserMove).when(true).text(`Game not finished`),
		]
		
	}
	
}
class ShowGameAfterUserMove extends Page{
	
	createGui(){
		return Rows.children(
			Space,
			Text.text(`There are ${a.numberOfSticksLeft} sticks left.`),
			Space,
			Columns.children(
				Space,
				Button.text(`The computer's turn...`).page(ShowGameAfterComputerMove),
				Space,
			),
			Space,
		)
		
	}
	
}
class ShowGameAfterComputerMove extends Page{
	
	numberOfSticksTheComputerTakes = 0
	
	onBefore(){
		
		// Compute how many sticks the computer may take.
		const maxSticksToTake = m.lowest(3, a.numberOfSticksLeft)
		
		// Then the computer will get a random number of sticks.
		p.numberOfSticksTheComputerTakes = m.randomInt(1, maxSticksToTake)
		
		a.numberOfSticksLeft -= p.numberOfSticksTheComputerTakes
		
	}
	
	createGui(){
		return Rows.children(
			Space,
			Text.text(`The computer takes ${p.numberOfSticksTheComputerTakes} sticks.`),
			Space,
			Text.text(`Now there are ${a.numberOfSticksLeft} sticks left.`),
			Space,
			Button.text(`OK`),
			Space,
		)
	}
	
	createAfterDirections(){
		
		return [
			Direction.page(PlayerWon).when(a.numberOfSticksLeft == 0).text(`The player won`),
			Direction.page(AskUserToMakeAMove).when(true).text(`Game not finished`),
		]
		
	}
	
}
class ComputerWon extends Page{
	createGui(){
		return Rows.children(
			Space,
			Text.text(`Too bad, the computer won ☚ī¸`),
			Space,
		)
	}
}
class PlayerWon extends Page{
	createGui(){
		return Rows.children(
			Space,
			Text.text(`Congratulation, you won! 😊`),
			Space,
		)
	}
}