Note: This is a pre-release of BagaWork. Many things will likely change before the first stable release.

speaker

On this page you find the documentation for the speaker variable.

Introduction

The speaker variable contains an object used for playing something on the device's speaker. It can be used to play sounds (not yet supported 😅) or to speak words to the user.

Example

speak() - Making the speaker speak words

Use the method speak() to instruct the speaker to speak some words to the user. Pass it the words as a string. The speaker's default voice will be used to speak the words.

Might not always work!

The speaker will only work if the web browser the user is using supports it, and the volume on the user's device can't be set to 0 (then no one will hear it).

Example

Example showing how to make the speaker speak some words when a Button is clicked.

Open in Online Editor
class StartPage extends Page{
	
	createGui(){
		return Button.text(`Say something!`).onClick(p.speak)
	}
	
	speak(){
		speaker.speak(`Hello there, how are you?`)
	}
	
}

speakWithVoice() - Making the speaker speak words with a specific voice

Use the method speakWithVoice() to instruct the speaker to speak some words to the user with a specific voice. Pass it the words as a string, and the voice as an object retrieved from getVoices().

Example

Example showing how to make the speaker speak some words when a Button is clicked.

Open in Online Editor
class StartPage extends Page{
	
	createGui(){
		return Button.text(`Say something!`).onClick(p.speak)
	}
	
	speak(){
		
		const voices = speaker.getVoices()
		
		const randomVoice = voices[m.randomInt(0, voices.length-1)]
		
		speaker.speakWithVoice(`Hello there, how are you?`, randomVoice)
		
	}
	
}

getVoices() - Obtaining all supported voices

Use the method getVoices() to obtain an array of voices that can be used to speak the words passed to speakWithVoices(). This method returns an array with voice objects looking like this:

const voiceObject = {
	id: `A unique value identifying this voice`,
	name: `The name of this voice`,
	languageCode: `The code of the language this voice is specialized in, e.g. en-US`,
	rate: 1,
	pitch: 1,
}
  • rate can be decreased/increased to make the voice speak slower/faster
  • pitch can be decreased/increased to lower/raise the pitch of the voice
Different devices = different voices!

Different devices support different voices, so the voices that are supported on your device are not necesarilly supported on devices your users have. Which voices that are available are primarily determined by:

  • Which operating system (Windows, Max, Linux, etc.) the device is using
  • Which web browser (Firefox, Chrome, Safari, Edge, etc. ) that is used to run the BagaWork app
Example
Open in Online Editor
class StartPage extends Page{
	
	createGui(){
		
		const voices = speaker.getVoices()
		
		return Rows.padding(2).children(
			voices.map(
				v => [
					Columns.backgroundColor(`white`).cornerRadius(4).padding(1).children(
						Text.size(2).text(v.name),
						Text.size(2).text(v.languageCode),
						Text.size(1).text(v.rate.toString()),
						Text.size(1).text(v.pitch.toString()),
					),
					Box.height(2),
				]
			),
		)
		
	}
	
}

getVoicesByLanguageCode() - Obtaining supported voices in a language

Use the method getVoicesByLanguageCode() to obtain an array of voices that are for a specific language. Pass it the language code as a string, such as `sv` for Swedish, or `en` for English.

Example
Open in Online Editor
class StartPage extends Page{
	
	createGui(){
		
		const voices = speaker.getVoicesByLanguageCode(`en`)
		
		return Rows.padding(2).children(
			voices.map(
				v => [
					Columns.backgroundColor(`white`).cornerRadius(4).padding(1).children(
						Text.size(2).text(v.name),
						Text.size(2).text(v.languageCode),
						Text.size(1).text(v.rate.toString()),
						Text.size(1).text(v.pitch.toString()),
					),
					Box.height(2),
				]
			),
		)
		
	}
	
}

Playground

Playground
Open in Online Editor
class StartPage extends Page{
	
	textToSay = `This will be said!`
	rate = 1
	pitch = 1
	
	createGui(){
		
		const voices = speaker.getVoices()
		
		return Rows.padding(2).children(
			
			EnterText.text(p.textToSay).store(p, `textToSay`),
			
			Columns.children(
				Text.text(`Rate: `),
				EnterNumber.number(p.rate).store(p, `rate`),
			),
			
			Columns.children(
				Text.text(`Pitch: `),
				EnterNumber.number(p.pitch).store(p, `pitch`),
			),
			
			voices.map(
				v => Button.text(`${v.name} (${v.languageCode})`).stay().onClick(p.speak, v),
			),
			
		)
		
	}
	
	speak(voice){
		
		voice.rate = p.rate
		voice.pitch = p.pitch
		
		speaker.speakWithVoice(p.textToSay, voice)
		
	}
	
}